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Entities

This article covers entities that are used in Goldeneye: Source gameplay and what they are used for.

Spawn Points

info_player_deathmatch

  • Used for spawning players in all game modes with teamplay disabled.
  • Used for spawning team players in game modes that do not use team spawns. (Team Deathmatch)
  • In Capture The Key with teamplay disabled the capture point will spawn at the location of an info_player_deathmatch

Placement: Deathmatch spawns should be evenly distributed across the map, should not be too close to eachother or too remote. Avoid placing spawn points in exposed areas and in the middle of rooms or corridors.

info_player_mi6

  • Used to spawn team players in game modes that use team spawns.
  • In Capture The Key with teamplay enabled the capture point for this team will spawn at the location of an info_player_mi6

info_player_janus

  • Used to spawn team players in game modes that use team spawns.
  • In Capture The Key with teamplay enabled the capture point for this team will spawn at the location of an info_player_janus

Placement: Teams should be placed on opposing ends of a map, you may need to take into consideration weapon and armor placement in order to keep gameplay balanced, one team spawning near armor or a powerful weapon will give a huge advantage over the other team. Also remember that after each round teams will swap spawn points.

info_player_spectator

  • Used as the starting camera position of players after they load the map.
  • Used as a starting position of players who are spectating.

Placement: Spectator spawns should be placed in main areas of the map overlooking the area. They should not be placed at ground level.

Whilst spectator spawns are not essential, it is recommended you place at least one in your map to avoid spectators starting with their view inside freshly spawned player models, as spectators will instead start at an info_player_deathmatch.

Weapons

ge_weaponspawner

  • Used to spawn weapons

Placement: Weapons should be placed in intuitive locations where they are easily visible such as in the middle of rooms or corridors.

ge_ammospawner

  • Used to spawn ammunition crates

Placement: One or two ammo spawners should be placed near their corresponding weapon.

Armor

item_armorvest

  • Used to spawn an armor pickup that will give players 100% armor.

item_armorvest_half

  • Used to spawn an armor pickup that will give players 50% armor.

Tokens

ge_tokenspawner

  • Used to spawn keys on Capture The Key when teamplay is disabled
  • Used to spawn flags on The Living Daylights when teamplay is disabled

Placement: Tokens are best placed in accessible areas such as in the center of rooms or at corridor junctions, they should tend to be closer to the center of a map as capture points spawn on the outer perimiter of the map.

ge_tokenspawner_mi6

  • Used to spawn the key on Capture The Key when teamplay is enabled
  • Used to spawn flags on The Living Daylights when teamplay is enabled

Placement: MI6 tokens should be placed near MI6 team spawns, in Capture The Key the Janus objective will spawn here. Team token spawns will swap along with team spawns when the round ends.

ge_tokenspawner_janus

  • Used to spawn the briefcase on Capture The Key when teamplay is enabled
  • Used to spawn flags on The Living Daylights when teamplay is enabled

Placement: Janus tokens should be placed near Janus team spawns, in Capture The Key the MI6 objective will spawn here. Team token spawns will swap along with team spawns when the round ends.

Important Notes

Remember, you must always take into consideration that there could potentially be up to 32 players playing on a map. As a rule of thumb you should place enough entities for at least 24 players. This means placing at least 24 deathmatch spawns, 12 of each team spawn, 5 - 10 token spawns, and at least 4 of each team token spawn.

If there are more players than there are spawn points then players will have to wait for those spawn points to be vacated before they can spawn.

entities.txt · Last modified: 2016/05/10 14:39 by luchador