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GoldenEye: Source

goldeneye:levels:ge_facility

Ge Facility

For related articles, see Facility Backzone or Facility Classic.
Facility
Author Fourtecks
Released Alpha 1
Location Arkhangelsk, USSR
Ideal Player Count 4-12

Facility is one of the most popular levels from Goldeneye 007. This re-envisioned Facility is true to the original, with a few gameplay changes. Subtle variations in texture and lighting, as well as numerous small details, give depth to this map, while the omnipresence of metal and concrete tie it together.

Development

Facility was originally being made by a previous GE:S Dev member that went by the alias Baddog. After having some troubles with the level, he gave it up, and fourtecks took the reins and started from scratch. Right from the start, Facility was envisioned as the run-down Russian chemical facility in the movie, instead of the clean tiled wall version in the original game. The texturing of this level has changed a lot in favor of better quality as fourtecks's texture creation improved. After some consideration some game texture elements from the N64 version made its way back into parts of the level, but with an upgraded twist to them. This change of heart is considered to bring back a bit of nostalgia, something that is very welcomed.

Originally all wall corners in the level were going to be rounded off in some sort of fashion. The effect was considered not to be the right look for the map and the walls have been squared out again, except for a slight few.

The Beta 1 version of Facility featured an underground passage that connected various sections of the map.

 Beta 1 Facility's Underground Passage

GoldenEye 64

In the original game Facility was the second mission in the story. After bungee jumping off the Byelomorye Dam, Bond infiltrates the chemical weapons facility via the ventilation ducts above the bathrooms. He must make his way through the facility to the bottling room at the far end where his main objective is to rendezvous with 006 and destroy the bottling tanks.

Objectives:

  • Gain entry to laboratory area
  • Contact double agent
  • Rendezvous with 006
  • Destroy all tanks in bottling room
  • Minimize scientist casualties

In this front portion of the facility, no designated objectives were required to be completed, although on Secret Agent and 00 Agent difficulties Dr. Doak could be found in either of the large rooms with gas tanks to get the door decoder.

Film

In the film Facility is a Soviet chemical weapons plant located at the foot of a dam in the remote mountains of Arkangel. After bungee jumping off the dam and cutting open an access panel, Bond infiltrates the facility through the ventilation ducts above the bathrooms. He incapacitates a guard in the toilet below and proceeds out of the bathrooms, down the stairs, and into the adjacent storage room where he meets 006. They then lift an access grate out of the floor through which they proceed to the Backzone where their mission is to destroy the entire chemical weapon facility by placing explosives on the chemical bottling tanks.

Trivia

  • The red armor room has been given elevator music early in its life cycle to test out the new remix created by our very own Basstronix. Due to popular demand and love of the track, the music has kept its place in the room even though it's not an elevator.
  • There is a message in a bathroom stall that states 'For a good time, sv_paintball 1', in reference to the server side command for paintball mode.
  • In the GoldenEye movie, the labs by the washroom were actually used for food storage. The one at the bottom of the stairs for canned foods, and the one at the end of the hall was used as a freezer.
  • The cafeteria seen in the back hallway was actually attached to the lab at the bottom of the stairs in the GoldenEye movie.
GoldenEye: Source Levels
Reimagined
ArchivesAztecBasementBunkerCasinoCavernsCavesComplexControlCradleDamDepotEgyptianFacilityFacility BackzoneRunwaySilo
Classic
Archives ClassicBunker ClassicBasement ClassicComplex ClassicFacility ClassicLibrary ClassicStack ClassicTemple Classic
goldeneye/levels/ge_facility.txt · Last modified: 2016/08/04 10:21 by torn