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v4.2_release_documentation [2013/12/04 15:49]
killermonkey [Bullet Penetration]
v4.2_release_documentation [2013/12/04 15:57] (current)
killermonkey [Necessary Commands]
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 GoldenEye: Source ushers in a whole new era of customization in //gaming,// not just in the mod world. In order to control these customizations,​ every server owner should know, at least, the following CVars. More advanced CVars are located below these and offer you the ability to make your server truly yours. //Note: The default value of each variable is located in ( ) next to the definition//​ GoldenEye: Source ushers in a whole new era of customization in //gaming,// not just in the mod world. In order to control these customizations,​ every server owner should know, at least, the following CVars. More advanced CVars are located below these and offer you the ability to make your server truly yours. //Note: The default value of each variable is located in ( ) next to the definition//​
  
-==== Necessary Commands ==== +====Necessary Commands==== 
-**ge_gameplay** ​[[ident]] <​tt>​(deathmatch)<​/tt><​br>​ + 
-:This controls what gameplay scenario the server will be running. Each scenario is written in [[Python|Python]] and can be modified while the game is still running (must be reloaded see below). When this command is given, the round will immediately end, showing the round report, and restart after the specified delay with the new scenario running. Beta 4 ships with the following scenarios:+**ge_gameplay** ​//ident/
 + 
 +This controls what gameplay scenario the server will be running. Each scenario is written in [[Python|Python]] and can be modified while the game is still running (must be reloaded see below). When this command is given, the round will immediately end, showing the round report, and restart after the specified delay with the new scenario running. Beta 4 ships with the following scenarios:
  
  
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 :Prints a list of all the game modes installed (ident, printname) :Prints a list of all the game modes installed (ident, printname)
  
-**ge_roundtime** [[seconds]] ​<tt>(300)</tt><br/>+**ge_roundtime** [[seconds]] ​''​(300)''​<br/>
 :Defines how long each round lasts in seconds. :Defines how long each round lasts in seconds.
  
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 ---- ----
  
-**ge_weaponset** [[ident]] ​<tt>(pistols)</tt><br>+**ge_weaponset** [[ident]] ​''​(pistols)''​<br>
 :Sets the weaponset to be loaded on the next round. This command takes affect on a round restart. See [[Default Weapon Sets]] :Sets the weaponset to be loaded on the next round. This command takes affect on a round restart. See [[Default Weapon Sets]]
  
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 ---- ----
  
-**ge_teamplay** [[0/​1]] ​<tt>(0)</tt><br>+**ge_teamplay** [[0/​1]] ​''​(0)''​<br>
 :Sets teamplay on/off. Ultimately, teamplay is governed by the gameplay scenario. Certain game modes (such as MWGG) will not allow teamplay, where others will allow it to be on or off. Off by default. :Sets teamplay on/off. Ultimately, teamplay is governed by the gameplay scenario. Certain game modes (such as MWGG) will not allow teamplay, where others will allow it to be on or off. Off by default.
  
-**ge_startarmed** [[0-3]] ​<tt>(0)</tt><br>+**ge_startarmed** [[0-3]] ​''​(0)''​<br>
 :Determines how the player will be equipped when they spawn. Use your scenario config files (e.g., server_ltk.cfg) to alter these if you wish to specify different startarmed levels for different scenarios. :Determines how the player will be equipped when they spawn. Use your scenario config files (e.g., server_ltk.cfg) to alter these if you wish to specify different startarmed levels for different scenarios.
  **0** Slappers  **0** Slappers
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  **3** Slappers + Level 1 Weapon  **3** Slappers + Level 1 Weapon
  
-**ge_allowradar** [[0/​1]] ​<tt>(1)</tt><br>+**ge_allowradar** [[0/​1]] ​''​(1)''​<br>
 :Allow the use of radar on the server. Game modes can override this setting (ex. MWGG and YOLT) :Allow the use of radar on the server. Game modes can override this setting (ex. MWGG and YOLT)
  
-**ge_allowjump** [[0/​1]] ​<tt>(1)</tt><br>+**ge_allowjump** [[0/​1]] ​''​(1)''​<br>
 :Turn jumping on/off. On by default. :Turn jumping on/off. On by default.
  
-**ge_paintball** [[0/​1]] ​<tt>(0)</tt><br>+**ge_paintball** [[0/​1]] ​''​(0)''​<br>
 :Turn paintball mode on/off. Off by default. :Turn paintball mode on/off. Off by default.
  
v4.2_release_documentation.txt · Last modified: 2013/12/04 15:57 by killermonkey