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goldeneye:basic_map_design [2016/08/30 04:36]
luchador
goldeneye:basic_map_design [2019/03/29 12:16]
soupcan removed
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 ===== Setting Up Source SDK ===== ===== Setting Up Source SDK =====
-  ​* Open Source SDK. Wait for the "​Extracting files" dialog to finish if it appears. + 
-  * Close the SDKGo to your SteamApps folder, and open //​common\SourceSDK\bin\orangebox\bin// +==== First-Time Setup ==== 
-  * Copy GameConfig.txt ​to //common\SourceSDK\bin\source2007\bin// and re-launch the SDK+ 
-  * Select **Source ​Engine 2007** as the //Engine Version//.+//This section is for setting up the Source SDK to work with your first Source 2007-based mod or game.// 
 + 
 +//If you already have a Source Engine 2007-based game configured with the Source SDK, skip to the next section, as these instructions will overwrite your existing GameConfig.//​ 
 + 
 + 
 +  ​* Open **Source SDK.** 
 +  * Wait for the "​Extracting files" dialog to finish if it appears. 
 +  * Close **Source ​SDK** 
 +  * Go to //steamapps\common\SourceSDK\bin\source2007\bin// 
 +  * Create or edit GameConfig.txt. Your GameConfig.txt should look like the following code block: 
 +    * <​code>​ 
 +"​Configs"​ 
 +
 + "​Games"​ 
 +
 + "​GoldenEye:​ Source"​ 
 +
 +
 +
 + "​SDKVersion"​ "​3"​ 
 +
 +</code> 
 + 
 +  * Re-open the Source SDK 
 +  * Pick the **Edit Game Configurations** option. Ignore the "​directory is invalid"​ error. 
 +  * Click **Edit** and enter the following:​ 
 +    * **Name**: GoldenEye: Source 
 +    * **Directory**: ​//Browse to your sourcemods\gesource folder.// 
 +  * Click **OK**. 
 +  * Close **Source SDK** and then re-open it
 +  * Select **GoldenEye: ​Source** as the //Current Game//. 
 + 
 +==== If You Already Have a Source 2007 Game Configured ==== 
 + 
 +// If you followed the directions in First-Time Setup, you may skip this section.//​ 
 + 
 +// This section is for setting up the Source SDK to work with GE:S, only if you already have a Source 2007 mod configured. Otherwise, you need to use the instructions in First-Time Setup.// 
 + 
 +  * Open **Source SDK.**
   * Pick the **Edit Game Configurations** option.   * Pick the **Edit Game Configurations** option.
   * Click **Add** and enter the following:   * Click **Add** and enter the following:
-    * **Name**: ​//GoldenEye: Source// +    * **Name**: GoldenEye: Source 
-    * **Directory**:​ //C:\Program Files\Steam\steamapps\sourcemods\gesource//​+    * **Directory**:​ //Browse to your sourcemods\gesource ​folder.//
   * Click **OK**.   * Click **OK**.
   * Close **Source SDK** and then re-open it.   * Close **Source SDK** and then re-open it.
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 ===== Setting Up Hammer ===== ===== Setting Up Hammer =====
 +
 +To open the //Configure Hammer// dialog:
   * Open **Hammer Editor**   * Open **Hammer Editor**
   * Go to **Tools > Options**   * Go to **Tools > Options**
-  * Under //Game Configurations//​ select **GoldenEye:​ Source** as the //​Configuration//​ 
-  * Now enter the following: 
-    * **Game Data files**: <​nowiki>​$SteamDir\steamapps\SourceMods\gesource\goldeneye.fgd</​nowiki>​ 
-    * **Hammer VMF Directory**:​ This can be wherever you want. This is where Hammer stores the map source files by default.\\ 
-We do not recommend storing VMFs in your game directory. If you do, uninstalling Steam or uninstalling/​updating GoldenEye: Source will remove your VMFs. 
  
-{{:goldeneye:hammer_config_1.png?​200|}} +There are a few settings in two tabs we need to modify. 
-  * Click OK + 
-  * Under //Build Programs// enter this info+**Game Configurations**: 
-{{:goldeneye:hammer_config_2.png?200|}} +  * **Configuration**: 
-  * Click Apply +    * Select **GoldenEye:​ Source** from the drop-down menu 
-  * Click OK +  ​* **Game Data files**: 
-  * Restart ​**Hammer**+    ​* Click **Add** and browse to //​steamapps\sourcemods\gesource\goldeneye.fgd//​ 
 +  * **Cordon texture**:​ 
 +    * ''<​nowiki>​tools\toolsskybox<​/nowiki>''​ 
 +  * **Game Executable Directory**:​ 
 +    * ''<​nowiki>​$SteamUserDir\Source SDK Base 2007\hl2<​/nowiki>''​ 
 +  * **Game Directory**:​  
 +    * ''<​nowiki>​$SteamDir\steamapps\sourcemods\gesource</​nowiki>''​ 
 +  * **Hammer VMF Directory**:​ 
 +    * Browse to a directory of your choosing. This is where Hammer stores the map source files by default.\\ \\ We do not recommend storing VMFs in your game directory. If you do, uninstalling Steam or GoldenEye: Source will remove your VMFs. 
 + 
 +**Build Programs**
 +  * **Configuration**: 
 +    * Select **GoldenEyeSource** from the drop-down menu 
 +  * **Game executable**:​ 
 +    * ''<​nowiki>​$SteamUserDir\Source SDK Base 2007\hl2.exe</​nowiki>''​ 
 +  * **BSP executable**:​ 
 +    * ''<​nowiki>​$SteamUserDir\SourceSDK\bin\source2007\bin\vbsp.exe</​nowiki>''​ 
 +  * **VIS executable**:​ 
 +    * ''<​nowiki>​$SteamUserDir\SourceSDK\bin\source2007\bin\vvis.exe</​nowiki>''​ 
 +  * **RAD executable**
 +    * ''<​nowiki>​$SteamUserDir\SourceSDK\bin\source2007\bin\vrad.exe</​nowiki>''​ 
 +  * **Place compiled maps in this directory before running the game:** 
 +    * ''<​nowiki>​$SteamDir\steamapps\sourcemods\gesource\maps</​nowiki>''​\\ \\ 
  
 +With these settings configured, click **OK** and restart Hammer. You're ready to build your first map!
 =====Resources===== =====Resources=====
 [[http://​developer.valvesoftware.com/​wiki/​Category:​Level_Design|Valve Developer Wiki: Level Design]] [[http://​developer.valvesoftware.com/​wiki/​Category:​Level_Design|Valve Developer Wiki: Level Design]]