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Setting Up Hammer

This tutorial will walk you through setting up Hammer for GoldenEye: Source.


  • Source SDK Base 2007 installed in your Steam Tools.
  • Source SDK installed in your Steam Tools. If you need to download Source SDK, it can be found in the Tools section of the Steam library.

  • GoldenEye: Source 5.0 installed.

Setting Up Source SDK

  • Open Source SDK. Wait for the “Extracting files” dialog to finish if it appears.
  • Close the SDK. Go to your SteamApps folder, and open common\SourceSDK\bin\orangebox\bin
  • Copy GameConfig.txt to common\SourceSDK\bin\source2007\bin and re-launch the SDK.
  • Select Source Engine 2007 as the Engine Version.
  • Pick the Edit Game Configurations option.
  • Click Add and enter the following:
    • Name: GoldenEye: Source
    • Directory: C:\Program Files\Steam\steamapps\sourcemods\gesource
  • Click OK.
  • Close Source SDK and then re-open it.
  • Select GoldenEye: Source as the Current Game.

Setting Up Hammer

  • Open Hammer Editor
  • Go to Tools > Options
  • Under Game Configurations select GoldenEye: Source as the Configuration
  • Now enter the following:
    • Game Data files: $SteamDir\steamapps\SourceMods\gesource\goldeneye.fgd
    • Hammer VMF Directory: This can be wherever you want. This is where Hammer stores the map source files by default.

We do not recommend storing VMFs in your game directory. If you do, uninstalling Steam or uninstalling/updating GoldenEye: Source will remove your VMFs.


  • Click OK
  • Under Build Programs enter this info:


  • Click Apply
  • Click OK
  • Restart Hammer


goldeneye/basic_map_design.1472530611.txt.gz · Last modified: 2019/01/01 21:41 (external edit)