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goldeneye:hammer_setup

Setting Up Hammer

This tutorial will walk you through setting up Hammer for GoldenEye: Source.

Requirements

  • Source SDK Base 2007 installed in your Steam Tools.
  • Source SDK installed in your Steam Tools. If you need to download Source SDK, it can be found in the Tools section of the Steam library.

  • GoldenEye: Source 5.0 installed.

Setting Up Source SDK

First-Time Setup

This section is for setting up the Source SDK to work with your first Source 2007-based mod or game.

If you already have a Source Engine 2007-based game configured with the Source SDK, skip to the next section, as these instructions are unnecessary and will overwrite your existing GameConfig.

  • Open Source SDK.
  • Wait for the “Extracting files” dialog to finish if it appears.
  • Close Source SDK
  • Go to steamapps\common\SourceSDK\bin\source2007\bin
  • Create or edit GameConfig.txt. Your GameConfig.txt should look like the following code block:
    • "Configs"
      {
      	"Games"
      	{
      		"GoldenEye: Source"
      		{
      		}
      	}
      	"SDKVersion"		"3"
      }

Configure Launcher For GE:S

  • Open Source SDK.
  • Pick the Edit Game Configurations option.
  • Add or edit the following:
    • Name: GoldenEye: Source
    • Directory: Browse to your sourcemods\gesource folder.
  • Click OK.
  • Close Source SDK and then re-open it.
  • Select GoldenEye: Source as the Current Game.

Setting Up Hammer

  • Open Hammer Editor
  • Go to Tools > Options

There are some options here that we need to modify in the Game Configuration and Build Programs tabs.

  • Game Configurations:
    • Configuration:
      • Select GoldenEye: Source from the drop-down menu
    • Game Data files:
      • Click Add and browse to steamapps\sourcemods\gesource\goldeneye.fgd
    • Cordon texture:
      • tools\toolsskybox
    • Game Executable Directory:
      • $SteamUserDir\Source SDK Base 2007\hl2
    • Game Directory:
      • $SteamDir\steamapps\sourcemods\gesource
    • Hammer VMF Directory:
      • Browse to a directory of your choosing. This is where Hammer stores the map source files by default.

        We do not recommend storing VMFs in your game directory. If you do, uninstalling Steam or GoldenEye: Source will remove your VMFs.
  • Build Programs:
    • Configuration:
      • Select GoldenEye: Source from the drop-down menu
    • Game executable:
      • $SteamUserDir\Source SDK Base 2007\hl2.exe
    • BSP executable:
      • $SteamUserDir\SourceSDK\bin\source2007\bin\vbsp.exe
    • VIS executable:
      • $SteamUserDir\SourceSDK\bin\source2007\bin\vvis.exe
    • RAD executable:
      • $SteamUserDir\SourceSDK\bin\source2007\bin\vrad.exe
    • Place compiled maps in this directory before running the game:
      • $SteamDir\steamapps\sourcemods\gesource\maps

With these settings configured, click OK and restart Hammer. You're ready to build your first map!

Resources

goldeneye/hammer_setup.txt · Last modified: 2019/03/29 19:56 by soupcan