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goldeneye:how_to_play

Playing GoldenEye: Source

GoldenEye: Source is a modification of Half-Life 2, with only one goal in mind; to bring the memories and experiences from the original GoldenEye 64 back to life using Source Technology.

Default Controls

In GoldenEye: Source, the default controls use the keyboard and mouse compared to the Nintendo 64 controller.

Movement

Keyboard

  • Move Forward - W
  • Move Back - S
  • Move Left - A
  • Move Right - D
  • Jump - Space
  • Duck - Ctrl

Combat

  • Primary Attack - Left Mouse Button
  • Secondary Attack - Right Mouse Button
  • Aim Mode - Shift
  • Flashlight - F (Disabled by Default)
  • Voodoo Power (Live and Let Die) - G
  • Reload - R
  • Use Item - E
  • Melee Weapons - 1
  • Pistols - 2
  • Rifles - 3
  • Shotguns - 4
  • Explosives - 5
  • Special Weapons - 6
  • Next Weapon - Mouse Wheel Down
  • Previous Weapon - Mouse Wheel Up
  • Last Weapon used - Q

Gameplay

  • Change Team - M
  • Change Character - B
  • Show Gameplay Help - X
  • Show Weaponset List - C
  • Display Scores - Tab
  • Display Main Menu - Esc

Communication

  • Use Voice Chat - Alt
  • Chat Message - Y
  • Team Message - U

Miscellaneous

  • Spray - T
  • Take Screen Shot - F5

In-game

GoldenEye: Source has many game modes and with it many icons and images in the Heads-up display (HUD) to give the player information. When you are playing, you will see the following on-screen items:

Ring Ring

Hud

Left The Radar. Displays the relative location of other players. Items are also displayed if the game mode calls for it. An up or downward arrow indicates the player/item is on a level above or below you, respectively. When in teams, friendlies are white while enemies are green. During Man with the Golden Gun, whomever possesses the gun appears gold on the radar. A player who stays in one small area long enough will slowly appear red.

Left The round clock. Displays the time left in the current round.

Left Ammo indicator. Shows the ammo remaining in the current magazine, as well as the total being carried. Weapons that do not use magazines will only have the one counter. (Grenades, mines, and throwing knives. The laser does not use ammo.)

Left Your health meter. Resets on respawn.

Left Armor meter. Starts empty when spawned. Armor is acquired by picking up armor vests (half or full) which spawn at fixed location within the level.

Left Current game mode.

Left The match clock. Displays the time left in the match. When the match ends, the map is changed.

Left Current Map.

Left The scoreboard. Displays the player's name, character, kills, deaths, and ping. The player with the best kill-death ratio stays at the top. A user with a gold “DEV” or “BT” tag is a developer or beta tester respectively.

goldeneye/how_to_play.txt · Last modified: 2023/09/03 18:43 by 127.0.0.1