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goldeneye:server:map_script_files

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goldeneye:server:map_script_files [2016/08/12 00:52]
entropy-soldier created
goldeneye:server:map_script_files [2018/04/19 21:36]
soupcan
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-======= GoldenEye: Source Map Script Files =======+======= Map Script Files =======
  
 GE:S uses script files to determine critical gameplay information about a map and how it should be used on rotation.  These allow for full customization of your server map and gameplay rotation. GE:S uses script files to determine critical gameplay information about a map and how it should be used on rotation.  These allow for full customization of your server map and gameplay rotation.
  
    
-A map script file should go in scripts/maps and use the exact map name as its filename, minus extension (ge_archives.bsp becomes ge_archives.txt).  All files there by default can be changed on the whims of the server owner, with default.txt applying to all maps that don't explicitly override its settings, and all maps that do not have a map file.+A map script file should go in scripts/maps and use the exact map name as its filename, minus extension (ge_archives.bsp becomes ge_archives.txt).  All files there by default can be changed on the whims of the server owner, with default.txt applying to all maps that don't explicitly override its settings, and all maps that do not have a map script file.
  
 =====Parameters===== =====Parameters=====
  
 BaseWeight : The weight the map has at its ideal playercount BaseWeight : The weight the map has at its ideal playercount
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 MaxPlayers : Highest playercount on the server before the map will no longer be considered for selection MaxPlayers : Highest playercount on the server before the map will no longer be considered for selection
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 MinPlayers : Lowest playercount on the server before the map will no longer be considered for selection MinPlayers : Lowest playercount on the server before the map will no longer be considered for selection
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 ResIntensity : Amount of memory the map uses, used to determine when to take measures to prevent client crashes. ResIntensity : Amount of memory the map uses, used to determine when to take measures to prevent client crashes.
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 TeamThreshold : Playercount required before teamplay gets enabled on teamplay capable modes. TeamThreshold : Playercount required before teamplay gets enabled on teamplay capable modes.
  
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-TeamGamemodeWeights : Game as gamemode weights, but this selection pool will only be used if the map is switched to when the playercount is above its team threshold.+TeamGamemodeWeights : Same as gamemode weights, but this selection pool will only be used if the map is switched to when the playercount is above its team threshold.
goldeneye/server/map_script_files.txt ยท Last modified: 2019/01/01 22:40 (external edit)