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goldeneye:server:map_script_files

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goldeneye:server:map_script_files [2016/08/12 00:53]
entropy-soldier [Parameters]
goldeneye:server:map_script_files [2019/01/01 22:40] (current)
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-======= GoldenEye: Source Map Script Files =======+======= Map Script Files =======
  
 GE:S uses script files to determine critical gameplay information about a map and how it should be used on rotation.  These allow for full customization of your server map and gameplay rotation. GE:S uses script files to determine critical gameplay information about a map and how it should be used on rotation.  These allow for full customization of your server map and gameplay rotation.
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 BaseWeight : The weight the map has at its ideal playercount BaseWeight : The weight the map has at its ideal playercount
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 MaxPlayers : Highest playercount on the server before the map will no longer be considered for selection MaxPlayers : Highest playercount on the server before the map will no longer be considered for selection
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 MinPlayers : Lowest playercount on the server before the map will no longer be considered for selection MinPlayers : Lowest playercount on the server before the map will no longer be considered for selection
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 ResIntensity : Amount of memory the map uses, used to determine when to take measures to prevent client crashes. ResIntensity : Amount of memory the map uses, used to determine when to take measures to prevent client crashes.
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 TeamThreshold : Playercount required before teamplay gets enabled on teamplay capable modes. TeamThreshold : Playercount required before teamplay gets enabled on teamplay capable modes.
  
goldeneye/server/map_script_files.1470963224.txt.gz ยท Last modified: 2019/01/01 21:40 (external edit)