For related articles, see Proximity Mines or Timed Mines.
|Ammo class||Remote Mines|
|Damage||0 - 250|
|Fire rate||1.2 rps|
|Special||Throwable Weapon, Sticks to Surfaces, Damage radius, Triggered by user|
Remote Mines stick to surfaces and detonate when triggered by the owners watch detonator. Alternatively you can quick-detonate them by pressing primary and secondary fire at the same time.
Mines can be triggered in mid-air before attaching to a surface, making them as useful as a short-range grenade launcher as they are for booby-trapping.
In the original game Remote Mines could be found in the following singleplayer missions:
- Facility - starting weapon
- Surface II - starting weapon
- Jungle - starting weapon
In Surface II, the Remote Mine you start with is an “altered” Remote Mine which cannot be remote-detonated. Instead it behaves like a Timed Mine, except it has a 10 second fuse which will only initiate if it is placed on the Spet
goldeneye/weapons/remote_mines.txt · Last modified: 2023/01/10 19:29 by 127.0.0.1