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goldeneye:weapons:remote_mines

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Remote Mines

NOTOC :For related articles, see Proximity Mines or Timed Mines. name = Remote Mines |image = [[image:No_Image_Map.png|Remote Mines|315px]] |wepname = Remote Mines |class = Remote Mines |damage = 0 - 250 |size = 1 |firerate = N/A |accuracy = N/A |release = Yes |special = Damage radius, Triggered by user |achievements = <p> {{achwep |file = Remotely Remove (Agent) |name = Remotely Remove <br>(Agent) |des = Get 50 kills with Remote Mines file = Remotely Remove (Secret Agent) |name = Remotely Remove <br>(Secret Agent) |des = Get 150 kills with Remote Mines file = Remotely Remove (00 Agent) |name = Remotely Remove <br>(00 Agent) |des = Get 250 kills with Remote Mines file = UFOownnnning |name = UFOownnnning |des = Kill your opponent with a Remote Mine while it is still flying! }} Remote Mines stick to surfaces and detonate when triggered by the mines' owner. Mines can be triggered before attaching, making them as useful as a short-range grenade launcher as they are for booby-trapping. =====GoldenEye 007===== In the original game Remote Mines could be found in the following singleplayer missions: *Facility - starting weapon *Surface II - starting weapon *Jungle - starting weapon *Control =====Trivia===== *In Surface II, the Remote Mine you start with is an “altered” Remote Mine which cannot be remote-detonated. Instead it behaves like a Timed Mine, except it has a 10 second fuse which will only initiate if it is placed on the Spetznaz helicopter. ===== References ===== David Wonn's Goldeneye Weapon Analysis <br><br><br><br><br><br><br><br><br><br><br><br><br><br> wep_table

goldeneye/weapons/remote_mines.1366678970.txt.gz · Last modified: 2019/01/01 21:39 (external edit)