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|Ammo class||Remote Mines|
|Damage||0 - 250|
|Fire rate||1.2 rps|
|Special||Throwable Weapon, Sticks to Surfaces, Damage radius, Triggered by user|
|Achievements||Remotely Remove (Agent), Remotely Remove (Secret Agent), Remotely Remove (00 Agent), UFOownnnning|
Remote Mines stick to surfaces and detonate when triggered by the owners watch detonator. Alternatively you can quick-detonate them by pressing primary and secondary fire at the same time.
Mines can be triggered in mid-air before attaching to a surface, making them as useful as a short-range grenade launcher as they are for booby-trapping.
In the original game Remote Mines could be found in the following singleplayer missions:
In Surface II, the Remote Mine you start with is an “altered” Remote Mine which cannot be remote-detonated. Instead it behaves like a Timed Mine, except it has a 10 second fuse which will only initiate if it is placed on the Spet