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obsolete:server_commands_beta_1.1h

Server Commands (Beta 1.1h)

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This is a list of all the server commands for Beta 1.1h.

Goldeneye Specific

These are Goldeneye Source specific server command variables that you can put into or change in the server.cfg.

ge_gameplay<br> This variable is set by a short string.

Normal Deathmatch: ge_gameplay deathmatch You Only Live Twice, each player only has 2 deaths before they're out of the round: ge_gameplay yolt Test gamemode: ge_gameplay test

ge_gameplaylist<br> Shows available gameplays

ge_roundtime<br> This variable defines how long before a round restart. It's only really useful if you're running the YOLT gameplay. Default is 300 seconds. Please note that this variable is set in seconds and not minutes.

These variables below all come in two types, 0 which means disabled and 1 which means enabled.

ge_teamplay<br> This determines whether the current gametype is teamplay, the gamemode must support teamplay. *Beta 1.0: only ge_gameplay test supports ge_teamplay. *Beta 1.1: any gamemode supports ge_teamplay.

ge_ltk<br> This determines whether the current gametype is License to Kill.

ge_goldengun<br> This determines whether people will be able to pick up the Golden Gun or not.

ge_allowjump<br> This determines whether people playing on the server will be able to jump or not.

ge_paintball<br> This determines whether the bullet holes will be paintballs or not.

ge_startarmed<br> This variable changes based on which gameplay you're currently running.<br> If the gameplay is Deathmatch then:<br> This determines whether the player will start with a knife in their hand (1) or slappers (0). Either way they spawn with both.<br> If the gameplay is LTK then:<br> This determines whether the player will start with a PP7 in their hand (1) or slappers (0). They do not spawn with a PP7 if it is set to 0.

ge_itemloadout<br> Select item loadouts

ge_weaponloadout<br> Select weapon loadouts

Gameplay Tweaking/Testing

It is not recommended that you change these at all.

ge_explosiveatten<br> Test explosive damage

ge_gethit_bullet_force<br> Amount of force a bullet hits a player with

ge_gethittime<br> Delay before player can shoot again after getting hit

ge_invultimer<br> Amount of time player is invulnerable after getting hit once

ge_invulhalfhealthamount<br> How much extra invulnerability if health is under 50

General Source Server Commands

These are server cvars that are not GE:S specific that you can put into or change in the server.cfg

sv_maxspeed X<br> Enter a value where X is. 200 is the default. It is not recommended you go above 320 unless you're just fooling around.

sv_gravity X<br> Enter a value where X is. 800 is the default. 0 disables all gravity so you never fall from the ceiling. Going too high can mean you take damage from going down steps.

These variables below all come in two types, 0 which means disabled and 1 which means enabled.

mp_forcerespawn<br> This determines whether people will be forced to respawn after they die or not, GE64 had this set to 0 so the player could respawn when they liked.

mp_flashlight<br> This determines whether people will be able to use their flashlight or not. A flashlight is extremely useful on ge_caves.

cl_drawhud<br> This is used to remove all the hud elements from the screen. Useful when taking screenshots.

r_drawviewmodel<br> This is used to remove the weapon from the screen. Useful when taking screenshots.

obsolete/server_commands_beta_1.1h.txt ยท Last modified: 2023/09/03 18:43 by 127.0.0.1