User Tools

Site Tools


This is an old revision of the document!

Remote Mines

For related articles, see Proximity Mines or Timed Mines.

Class Remote Mines
Damage 0 - 250
Clip size 1
Fire rate N/A
Accuracy N/A
Released Yes
Special Damage radius, Triggered by user
Achievements Remotely Remove (Agent), Remotely Remove (Secret Agent), Remotely Remove (00 Agent), UFOownnnning

Remote Mines stick to surfaces and detonate when triggered by the mines' owner. Mines can be triggered before attaching, making them as useful as a short-range grenade launcher as they are for booby-trapping.

GoldenEye 007

In the original game Remote Mines could be found in the following singleplayer missions:

  • Facility - starting weapon
  • Surface II - starting weapon
  • Jungle - starting weapon
  • Control


In Surface II, the Remote Mine you start with is an “altered” Remote Mine which cannot be remote-detonated. Instead it behaves like a Timed Mine, except it has a 10 second fuse which will only initiate if it is placed on the Spetznaz helicopter.


playground/playground.1405636038.txt.gz · Last modified: 2019/01/01 21:42 (external edit)