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playground:playground [2014/07/17 22:27]
kiihhu
playground:playground [2019/01/01 22:41] (current)
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-====== Remote Mines ======+This is example text.
  
-~~NOTOC~~For related articles, see [[Proximity_Mines|Proximity Mines]] or [[Timed_Mines|Timed Mines]]. +++++ Title |
-{| border="1" +
-|- +
-! Image +
-| {{wiki:No_Image_Map.png?315}} +
-|- +
-! Class +
-| Remote Mines +
-|- +
-! Damage +
-| 0 - 250 +
-|- +
-! Clip size +
-| 1 +
-|- +
-! Fire rate +
-| N/A +
-|- +
-! Accuracy +
-| N/A +
-|- +
-! Released +
-| Yes +
-|- +
-! Special +
-| Damage radius, Triggered by user +
-|- +
-! Achievements +
-| Remotely Remove (Agent), Remotely Remove (Secret Agent), Remotely Remove (00 Agent), UFOownnnning +
-|}+
  
 +| This table | is only shown | when you unfold the block |
  
-**Remote Mines** stick to surfaces and detonate when triggered by the mines' owner. Mines can be triggered before attaching, making them as useful as a short-range grenade launcher as they are for booby-trapping. +{{page>some other wiki page&inline}}
- +
-=====GoldenEye 007===== +
-In the original game Remote Mines could be found in the following singleplayer missions: +
-  *Facility - //starting weapon// +
-  *Surface II - //starting weapon// +
-  *Jungle - //starting weapon// +
-  *Control +
- +
-=====Trivia===== +
-In Surface II, the Remote Mine you start with is an "altered" Remote Mine which cannot be remote-detonated. Instead it behaves like a [[Timed_Mines|Timed Mine]], except it has a 10 second fuse which will //only// initiate if it is placed on the Spetznaz helicopter. +
- +
-===== References ===== +
-[[http://kontek.net/davidwonn/ge007stats.html|David Wonn's Goldeneye Weapon Analysis]] +
  
 +++++
playground/playground.1405636038.txt.gz · Last modified: 2019/01/01 21:42 (external edit)