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goldeneye:getting_started

Getting Started with GoldenEye: Source

GE:S Introduction

GoldenEye: Source is a modification of Half-Life 2, with only one goal in mind: to bring the memories and experiences from the original GoldenEye 64 back to life using Source technology. We want you to look at this mod and remember the first, and best, multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64, a lot of things have changed since that game was first designed, mainly in technology and gamer's experiences. We are here to take the game even further but at the same time provide a lot of the fun and challenging elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from the professional level to amateurs looking to make it into the business working hard to make this dream a reality.

System Requirements

Your system must meet the minimum system requirements for the Orange Box Engine:

Minimum: 1.7 GHz Processor, 512MB RAM, DirectX® 8 level Graphics Card, Windows® Vista/XP/2000, Mouse, Keyboard, Internet Connection<br> Recommended: Pentium 4 processor (3.0GHz, or better), 1GB RAM, DirectX® 9 level Graphics Card, Windows® Vista/XP/2000, Mouse, Keyboard, Internet Connection

You must also own AT LEAST one game produced by Valve through Steam in order to download the Source SDK Base 2007.

If you need detailed instructions on installing GoldenEye: Source please refer to: Client Installation Instructions.

If you are installing a dedicated server, please refer to: Server Installation Instructions.

Starting The Game

Make sure you completely restart Steam after installing v5.0 so it will show in your games list!

To start the mod, simply double click the GoldenEye: Source (v5.0) title. When the game finishes initializing the Intro Video will play. You can stop, pause, or disable the intro video by selecting the options shown in red box.

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When the video finishes or your stop it you will see the Main Menu. From this menu you can Join a Server, Create a Server, View your Achievements, Setup your options, View the Credits, View the Intro Video again, or Quit the game.

The Options Menu

v4.1 Multiplayer Options

In this window, you can setup your keyboard settings, your mouse settings, Audio/Video Settings and multiplayer settings. View the official Source documentation for the first 3 items. For the multiplayer settings, GE:S has enabled a lot of local customization options that you will be able to modify very easily through this panel.

In the multiplayer tab, you can set your spray logo or import your own and set your download preferences when joining a server. In the Advanced Options menu you can setup specific client side options such as:

- Moving the radar on the screen - Disabling Heat Wave and/or Dynamic Lighting on rolling explosions (increase performance) - Disable Blood Screen, Radar, Special Music, and other HUD items - Set Auto Switch on weapon pickup and Fast Switch modes - Set to automatically hide the After Action Report when the round restarts (see below for more on that)

Create a Server Menu

GE:S Create a Server

When you create a server from this menu, it creates what is called a “Listen Server.” This is distinguished from a Dedicated Server in that you are playing the game WHILE hosting the game for others to join in a Listen Server. By default, your listen server is run on your LAN only. To enable it to be visible on the internet servers listing, you must type in sv_lan 0 in the console (See Steam Documentation).

On the Options tab of the Create Server menu you will find many different server options that you can set to customize your gameplay.

<font color=red>*NOTE*</font» When setting your weaponset and gameplay you have to type in the identity of the respective entry. This is explained in the Server Commands further down the page.

Achievements

GE:S Achievements

Unfortunately, because Valve has not opened their achievements server to every mod who *wants* to use them, we cannot offer the full functionality of Achievements that, say, Team Fortress 2 offers. However, the programmers of GoldenEye: Source have figured out a clever work around to let you, the end user, earn and strive for Achievements in our game none the less. This section will be a brief run down of the differences in the Achievement process between GoldenEye: Source and officially released games such as Team Fortress 2.

<font color=red>*NOTE*</font> It is imperative that you do not delete your gamestate.txt file from the gesource directory or else you will lose ALL progress on your Achievements. Also, if you play on multiple computers, you MUST manually transfer the gamestate.txt file in order to use your current Achievement state.

Achievements are an excellent way to track your playing style in our game. We have 79 achievements that are both challenging and rewarding! We offer tiered weapon based achievements that have three distinct levels: Agent, Secret Agent, and 00 Agent. Each weapon defines the goals required for each weapon depending on the rate of appearance of that weapon and the ease at which kills can be earned with it. As you achieve each tier the next one will be unlocked. There are also several “hidden” achievements that will be unlocked and visible on your achievement VGUI once you achieve at least 1 of the conditions.

A new feature in Beta 4 is achievement recognition. There are two levels of recognition: silver and gold. Your recognition medal will be displayed next to your name in the scoreboard and round report for all to see when you are playing in any server. The silver level is attained when you reach and achievement completion percentage of 85% (68 achievements). Gold level is achieved upon a 95% completion (75 achievements).

GE:S Achievement List

<font color=red>*NOTE*</font> Your Achievements WILL NOT be visible on your Steam Profile for reasons stated above.

<font color=red>*NOTE*</font> Achievements that are locked or hidden will count against your percent completion even though you can't see them in the listing!

In-Game Menus (VGUI)

This section will introduce you to GoldenEye: Source's in-game menus, or VGUIs. These are a critical piece of our mod because they allow you to see what is happening quickly and efficiently while playing, and also allow you to interact and change your experience. Please pay careful attention to the number sequence as that is how we will reference different parts of the image in the description.

Team Menu

Team Menu VGUI

This is the first menu that you will see when you join a server. You can press the X in the top right to close the menu without making changes. This menu takes on two roles:

:(#1) The first is a team chooser. When teamplay is enabled you will see the buttons laid out as in the image. When teamplay is disabled, you will see “Join Game” and “Spectate.” The number next to the team indicates the amount of players on that team.

:(#2) The second is a server setting indicator. When you first join this instantly lets you know exactly what pertinent settings the server has enabled/disabled. It also shows you the MOTD, the current Weaponset and the current Scenario being played.

Character Selection

Character Select VGUI

After you join a team you will be presented with the character selection VGUI. This menu allows you to quickly and easily choose who you want to play as.

<font color=red>*NOTE*</font» When you first join a server or just after changing levels, you WILL NOT spawn into the game until you choose a character!

When teamplay is enabled, you will only be presented with those characters which belong to the team that you are on. Your last chosen character is saved so that the next time you open the menu, or join another server, you will start off with that character you played as last. If teamplay it chooses your favorite character on the team you are on. The following is a description of the boxes:

:(#1) This is where you choose your character, use the arrows on the left or right to change the selection and scroll the list. You can also click the character portrait to select it. Double click to choose your character immediately.

:(#2) You can choose the skin that your character will have by selecting these buttons. Only Bond has multiple skins in Beta 3 (sorry!)

:(#3) When you are satisfied with your selection, press Accept to set your character, or cancel to get out of the menu.

Scoreboard

Scoreboard

The scoreboard is how you can view your current ranking quickly and easily while playing GoldenEye: Source. The scoreboard also presents a multitude of other information that is cleverly out of the way to prevent clutter:

:(#1) This is the name of the server you are currently in.

:(#2) The skull icon indicates that the player is dead. In YOLT, this is an easy way to tell who is left in the round!

:(#3) This is the header for the scores. In teamplay, as in this picture, each score section is color coded and the team's score is presented next to it's name and player count. We use the concept of “Score” in GoldenEye: Source instead of kills because you can receive points for doing special things during different gameplay scenarios.

:(#4) The bottom portion of the scoreboard shows you three pieces of important information. The left side is the current map. The center is the map time remaining. The right side it the current gameplay scenario.

Gameplay Scenarios have the ability to color players based on their status in the gameplay. These colors are listed below with their intended meanings, the meanings might be different depending on the scenario so please read the specific documentation for more information.

<strong style=“color:white”>White</strong> - Holding a gameplay token <strong style=“color:gold”>Gold</strong> - Holding the Golden Gun <strong style=“color:black”>Black</strong> - Eliminated in teamplay <strong style=“color:red”>Red</strong> - Eliminated in non-teamplay

After Action Report

Teamplay After Action Report

When the round ends, a lot of things happen. Firstly, all the scores are compiled and the winner is chosen. Secondly, the awards and favorite weapons are determined. All this information is sent to everyone and is displayed on the After Action Report. This report summarizes the entire round that you just played. The following are the sections:

:(#1) This displays the scenario for the round, and if teamplay is enabled, the current team scores

:(#2) This shows all the players that participated in the round. The orange highlight indicates that is YOU.

:(#3) This shows who officially WON the round. Sometimes, such as in YOLT, the winner will not have the highest score in the round. Also, in teamplay, the team that scored the most point IN THAT ROUND will be pronounced the winner.

:(#4) These are the awards. A maximum of 6 are given out each round, awards are given to the *MOST DESERVING* players.

After Action Report

:(#1) When you receive an award, it will be indicated with a green check mark to pick it out easily.

Spectator VGUI

Spectator VGUI

As a spectator, you will see this VGUI overlaid on your screen to give you information while you observe other player's. As in other Source games, if you press CROUCH (default CTRL) you will bring up the spectator menu where you can show the scores, select which player you want to observe, and change your observation mode. You can also accomplish the latter task by pressing your JUMP (default SPACE) key.

:(#1) This shows who you are currently spectator and their Health / Armor percentage left.

:(#2) This is the current map you are on.

:(#3) This is the time left in the round.

goldeneye/getting_started.txt · Last modified: 2023/09/03 18:43 by 127.0.0.1