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goldeneye:weapons:sniper_rifle

Sniper Rifle

Ammo class Rifle
Head Damage (bars) 4
Torso Damage (bars) 2
Leg Damage (bars) 1
Magazine size 8
Fire rate 2.6 - 3.4 rps
Accuracy Rail
Special Powerful zoom sighting, Silenced, Penetration
Achievements A View To A Kill (Agent) A View To A Kill (Secret Agent) A View To A Kill (00 Agent) Faraway Sights

The Sniper Rifle provides the steady hand with unparalleled long-range combat capability, but is no slouch in close quarters, where it can hold its own against powerful pistols and mid-level sub-machine guns.

The Sniper Rifle's real-world counterpart is the KSVK 12.7

Changes from GoldenEye 007

Damage has been increased to differentiate the Sniper Rifle from the similar Silenced PP7 and ensure it is competitive with sub-machine guns and other rifles in the PC environment.

GoldenEye 007

In the original game the Sniper Rifle could be found in the following singleplayer missions:

  • Dam
  • Surface I - starting weapon

Trivia

  • In the original game when you had a Sniper Rifle, your Slappers were replaced with the Sniper Rifle buttstock as a melee weapon. This was a purely cosmetic change and was statistically the same as Slappers.
  • A bug in the original game meant that quickly switching to Slappers after picking up a Sniper Rifle would instead give you an inverted arm model where the Sniper Rifle buttstock would be. This was referred to as the 'paintbrush' as it somewhat resembled a large paintbrush.

References

goldeneye/weapons/sniper_rifle.txt · Last modified: 2016/09/04 21:49 by icon315