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heads_up_display

Heads Up Display

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Main HUD Components

The Goldeneye: Source HUD, is taking on a very simplistic approach. We want to bring in some of the elements we love from the 64 but also create some new ways of doing things.

  • The Ammo indicators - standard ammo indicators will be visible at the bottom right and left (if dual weilding)
  • The Health and Armor indicators - each indicator has 12 blocks each representing an equal percentage of health. If you bring up the scoreboard the bars will be visible, if you get hit the bars will flash.

Currently, the following is the alpha 2.0 Hud. Notice the beautiful contrast of Yellow and Red for Health, and Blue and Teal for Armor.<br> ge_controlnews.jpg

Chat

Chat will be visible from the bottom-left of the screen as messages come in. A nice background-highlighted text entry will also become visible when a user begins a message.

Pickup and Death messages

At the top left of the players screen, there is a chat-like section that will display information including:

  • Equipment Pickup Alerts
  • Player kill messages (players names appear as the team colors)
  • Specific round based alerts and informal messages

Overhead Indicators

Overhead indicators have been a popular addition in recent games, and we plan on integrating a small version. The overhead indicator will be visible for friendly units, displaying useful information such as the health and armor of that player. How it will work for enemy units is still unknown.

Extra, Round and Gameplay Elements

Radar - The radar is not yet planned for addition. Round Timer - A simple round time for round-based gameplay will be visible on the screen.

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heads_up_display.txt · Last modified: 2013/04/22 17:53 (external edit)