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goldeneye:weapons:proximity_mines

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Proximity Mines

NOTOC :For related articles, see Remote Mines or Timed Mines. name = Proximity Mines |image = [[image:No_Image_Map.png|Proximity Mines|315px]] |wepname = Proximity Mines |class = Proximity Mines |damage = 0 - 330 |size = 1 |firerate = N/A |accuracy = N/A |release = Yes |special = Damage radius, Detects players |achievements = <p> {{achwep |file = Proximity Pulvarizer (Agent) |name = Proximity Pulvarizer (Agent) |des = Get 50 kills with Proximity Mines file = Proximity Pulvarizer (Secret Agent) |name = Proximity Pulvarizer (Secret Agent) |des = Get 150 kills with Proximity Mines file = Proximity Pulvarizer (00 Agent) |name = Proximity Pulvarizer <br>(00 Agent) |des = Get 250 kills with Proximity Mines }} Proximity Mines, shortly after being attached to a surface, will detonate if a player is nearby. Stick them everywhere and watch gameplay come to a halt because everyone's afraid to leave the room they are in. =====Changes from GoldenEye 007===== *Because players have a brief period of protection at spawn, Proximity Mines planted within trigger-range of a player spawn will detonate but deal no damage. *Proximity mines will emitt a beeping sound as you come into range of triggering them, helping to alert you to their whereabouts. =====GoldenEye 007===== In the original game Proximity Mines could be found in the following singleplayer missions: *Depot ===== References ===== David Wonn's Goldeneye Weapon Analysis <br><br><br><br><br><br><br><br><br><br><br><br><br> wep_table

goldeneye/weapons/proximity_mines.1366678970.txt.gz · Last modified: 2019/01/01 21:39 (external edit)